Pentum is a stealth game with horror accents. It was developed as our second project at university and took 6 weeks of full-time production.
I was working on the game as an Environment Artist.
Screenshot of the bear skull in the Safehouse in "Pentum".
The bear skull was simplified, since it was only meant for decorative purposes up on the wall of the Safehouse.
Screenshot of the coins in the Safehouse in "Pentum".
Detail shot of the coins in the Safehouse in "Pentum".