Pentum is a stealth game with horror accents. It was developed as our second project at university and took 6 weeks of full-time production.
I was working on the game as an Environment Artist.
Screenshot of the car in the Carpark in "Pentum".
Texture process of a car asset that was exported out of an Unreal Vehicle Assetpack.
Screenshot of one of the fences around the carpark in "Pentum".