Pentum is a stealth game with horror accents. It was developed as our second project at university and took 6 weeks of full-time production.
I was working on the game as an Environment Artist.
Screenshot of a scene in one of the houses.
Retexture of a lemon exported out of "Megascans - Definitive Fruits".
Retexture of an apple out exported out of "Megascans - Definitive Fruits".
Retexture of a bread loaf exported out of "Megascans - Definitive Breads".
Retexture of a bread loaf exported out of "Megascans - Definitive Breads".
Retexture of a bread slice exported out of "Megascans - Definitive Breads".